I decided to try using Unreal Engine (4.25) for this project to access the megascan library freely and save me some time!
There is still things that could (should) be improved but I am quite happy with what I have achieved.
The landing pod and parachute have been modeled in Blender, the character comes from a library made by Ian Hubert that I dropped in Mixamo for the sitting pose. Would have been nice to have some wind moving the parachute and the sand but I decided to stop here this time.
Lastly, I want to thank Fabrizio Fioretti and Stefano Farci for their guidance and Carmine Agnone for his Unreal Engine tips.
Any feedback is more than welcome!
Emanuele
Unreal Engine - Raw Render